Welcome to the Gundam Forums.
Page 2 of 2 FirstFirst 12
Results 16 to 18 of 18
  1. #16
    Senior Member
    Join Date
    Feb 2018
    Location
    England
    Posts
    178

    Re: How useful would a Zaku II High Mobility Minelayer be for the Principality of Zeo

    Quote Originally Posted by jaster-jesek View Post
    There might be a case where one could be successful, like perhaps baiting an enemy and causing them to give chase and dropping the mines behind it... and miraculously the one giving chase somehow doesn't notice the mines and runs into them. But even in such a case, I have to think it would be more effective to fire something towards the enemy as it would reach them faster and give them less time to react.
    Funnily enough, a Zaku Minelayer did appear in the Prologue for "Gundam Build Divers" and its mines were cleverly used as a dummy trap for the enemy to destroy and by doing so they got too close to other, much more deadly traps that were hidden. Granted, it didn't do much damage in the end but it was still a cool scene.

  2. #17
    Senior Member
    Join Date
    Aug 2013
    Location
    Delmarva
    Posts
    843

    Re: How useful would a Zaku II High Mobility Minelayer be for the Principality of Zeo

    Yet another MSV that no one really asked for. There are a lot of things that don't make sense, the Zaku Hospitals for example. But at the end of the day, the line artists need to work too.
    "What do you mean it's OUT OF STOCK/BACK-ORDERED!?!?!"

    If Newtypes can predict the future, and feel their opponents intentions, how come none of them were ever able to dodge the Bright Slap?

  3. #18
    Senior Member
    Join Date
    Sep 2014
    Location
    The Dutchy of John
    Posts
    1,868

    Re: How useful would a Zaku II High Mobility Minelayer be for the Principality of Zeo

    I really like the Hospital Zaku Warrior; it's one of the cooler CE mobile suits in my book. Non-combatent or civillian mobile suits are always rad as hell. And we could always use more of them. They flesh out the setting

    But yeah a minelayer high mobility type just seems lazy and unnecessary.
    Ways to reach me if the site really does go down:
    Discord: BadWrongFun#0889
    Email: badwrongfun@gmx.com
    Mastodon:https://glitch.social/web/accounts/41917
    Twitter: @bad_wrong_fun



 

Similar Threads

  1. Replies: 5
    Last Post: January 18, 2017, 11:10 AM
  2. Nightingale Type-S (High Mobility); MSN-04II-S custom build
    By jackofspades in forum The Ego Zone, aka The Member Model Gallery
    Replies: 10
    Last Post: December 5, 2015, 1:02 PM
  3. MS-14B High Mobility Gelgoog
    By goondam in forum The Ego Zone, aka The Member Model Gallery
    Replies: 25
    Last Post: November 25, 2015, 12:25 PM
  4. High Mobility Nightingale
    By jackofspades in forum Works-In-Progress
    Replies: 26
    Last Post: June 29, 2015, 7:31 PM
  5. Principality of Zeon
    By SilverFrameAstray in forum Battleground
    Replies: 12
    Last Post: May 6, 2014, 3:10 AM

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •