With the end of Iron Blood Orphans we finally saw Barbatos' full power, but how well would it do against the different versions of the Strike Gundam?
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Barbatos Lupus Rex vs Strike
Barbatos Lupus Rex vs Aile Strike
Barbatos Lupus Rex vs Strike IWSP
Barbatos Lupus Rex vs Strike Ootori
Barbatos Lupus Rex vs Perfect Strike
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In order to fix cross-universe fights I'll set these rules:
-Beam sabers deflect standard beam rifles
-Beam sabers deflect other beam sabers
-Weapons by default operate by Universal Century rules unless specified in the anime (I-fields block Seed-Universe beams) but (Gn swords pierce (UC/Seed) beam shields since they are specified to pierce Gn shields)
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If you are familiar with these units feel free to skip the armaments section (below), only modification given was the use of the 300mm cannon to Lupus Rex.
ASW-G-08 Gundam Barbatos Lupus Rex
Weapons: Ultra Large Mace + (2x) Pile bunker, Tail blade, Claws, (2x) 200mm gun, (2x) Pile bunker in the heel
(since this suit does have sub arms in the elbows I will allow it to use the 300mm cannon from normal Barbatos without interferring with its use of the mace)
Power: (2x) Ahab reactors = from what I can tell dont have a time limit or power limit
Defense: Nano-Luminate Armor (Very Good defense against beam and physical ranged weapons)
-the armor is only on the surface and burning away the layer is highly effective
GAT-X105 Strike Gundam (Aile/IWSP/Ootori/Perfect)
Weapons: (2x) 75mm CIWS, (2x) Combat Knife, 57mm Beam rifle, Bazooka
Power: Ultracompact Energy Battery = about 76 hits from a 400mm missile tube
Defense: Phase Shift Armor (superior to Nano-Luminate armor in terms of physical defense but zero beam defense, and the armor drains the suits power source with hits), Anti-beam shield (not as durable as the PS armor)
Aile Striker pack
Weapons: same as the standard Strike + (2x) beam saber
-gives the Strike Gundam the ability to glide and jump high, but not true flight
IWSP pack
Weapons: same as the standard Strike minus the Bazooka, (2x) 105mm cannon, (2x) 115mm Railgun, (2x) 9.1 m anti-ship sword (no beam edge), 30mm 6-barrel Gatling machine gun, beam boomerang
-gives the Strike Gundam atmospheric flight
Ootori pack
Weapons: same as standard Strike minus the Bazooka, Beam Launcher (powerful ranged beam), Railgun (most likely the Seed standard 115 mm), Large Anti-Ship Sword (beam edged), Missile Launcher (8x) missiles, (6x) small missiles
-gives the Strike Gundam atmospheric flight
Power: same as standard Strike + (1x) battery extender
"Perfect" (Aile+Sword+Launcher)
Weapons: same as the standard Strike + (2x) beam saber, 15.78m Anti-Ship Sword (beam edged), rocket-propelled grappling claw, Beam Boomerang, 320mm Hyper Impulse Beam Cannon, multi-barreled 120mm anti-ship Vulcan gun, (2x) 350mm gun launchers
Power: same as standard Strike + (4x) battery extender
-gives the Strike Gundam the ability to glide and jump high, but not true flight
Defense: does not have the anti-beam shield (like the other versions) but the grappling claw is anti-beam coated
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Fight Conditions: Both units are going for the kill/disable
Pilots: You can include Mika / Kira or leave them out of the equation
Location: Mars surface (a section Mika is not familiar with, so no home field advantage)
Specials: Barbatos is allowed to take off limiters (red eyes), if you include pilots Kira can use Seed-mode